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Game Engines
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Unity, Unreal Engine, Godot, game engine
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195
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The Wolf Among Us 2 Isn't Dead, but the Telltale
Engine
Is (Thank Goodness)
🎮
Game Dev
ign.com
·
1d
1 day ago
Actions for The Wolf Among Us 2 Isn't Dead, but the Telltale Engine Is (Thank Goodness)
Gears of War: E-Day Collector’s Edition: Microsoft sells nostalgia with early access and platform strategy
🎮
Game Dev
igorslab.de
·
20h
20 hours ago
Actions for Gears of War: E-Day Collector’s Edition: Microsoft sells nostalgia with early access and platform strategy
How uncanny PS1 visuals inspired a horror
game
set in a Highland chippy
🧑💻
Solo Dev
creativebloq.com
·
6d
6 days ago
Actions for How uncanny PS1 visuals inspired a horror game set in a Highland chippy
'It's giving... Nintendo Hire This Man' — the Internet Reacts to The Legend of Zelda: Ocarina of Time Remake
🎮
Game Dev
Content type:
News
ign.com
·
1d
1 day ago
Actions for 'It's giving... Nintendo Hire This Man' — the Internet Reacts to The Legend of Zelda: Ocarina of Time Remake
LEGO Batman: Legacy of the Dark Knight Nintendo Switch 2 release date and pre-orders
🎮
Game Dev
radiotimes.com
·
6d
6 days ago
Actions for LEGO Batman: Legacy of the Dark Knight Nintendo Switch 2 release date and pre-orders
My
Godot
Project Had 100,000+ Files. Here’s How I Fixed Slow Export Times
🎮
Game Dev
Content type:
Video
youtube.com
·
1d
1 day ago
·
r/godot
Actions for My Godot Project Had 100,000+ Files. Here’s How I Fixed Slow Export Times
2027's 'Tomb Raider' Remake:
Unreal
Engine
5 and AI-Assisted Assets 'Refined' By Humans - Slashdot
🎮
Game Dev
games.slashdot.org
·
4d
4 days ago
Actions for 2027's 'Tomb Raider' Remake: Unreal Engine 5 and AI-Assisted Assets 'Refined' By Humans - Slashdot
Ace Combat 8: Wings of Theve – The First Flight
🎮
Game Dev
thisweekinvideogames.com
·
20h
20 hours ago
Actions for Ace Combat 8: Wings of Theve – The First Flight
https://www.mapbox.com/blog/2020-maps-in-review
🎮
Game Dev
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for https://www.mapbox.com/blog/2020-maps-in-review
Microsoft launches
Godot
Sample to streamline Xbox PC
game
development
on the engine
🎮
Game Dev
neowin.net
·
6d
6 days ago
Actions for Microsoft launches Godot Sample to streamline Xbox PC game development on the engine
Disney's Millennium Falcon Ride Gets A Big
Unreal
5 Upgrade
🎮
Game Dev
kotaku.com
·
2d
2 days ago
Actions for Disney's Millennium Falcon Ride Gets A Big Unreal 5 Upgrade
I just uploaded my first
game
on itch.io!
👾
Indie Games
umojju.itch.io
·
6d
6 days ago
·
r/godot
Actions for I just uploaded my first game on itch.io!
kenney.nl is a hero
🎮
Game Dev
Content type:
Blog
anondev.bearblog.dev
·
2d
2 days ago
Actions for kenney.nl is a hero
Smartphones are finally getting Nvidia DLSS-style tech — and I’m ready for the ‘fake frames’
🎨
AI Art Tools
androidauthority.com
·
11h
11 hours ago
Actions for Smartphones are finally getting Nvidia DLSS-style tech — and I’m ready for the ‘fake frames’
Letter: Dame Bridget Ogilvie obituary
👾
Indie Games
Content type:
News
theguardian.com
·
2d
2 days ago
Actions for Letter: Dame Bridget Ogilvie obituary
State of Decay 3 is out in 2027, reveals Plague Nests with new co-op
gameplay
trailer
🎮
Game Dev
neowin.net
·
3d
3 days ago
Actions for State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer
Hacker News Trends: Search Hacker News super fast with Redis
✨
Generative AI
hackernewstrends.com
·
1d
1 day ago
·
Hacker News
Actions for Hacker News Trends: Search Hacker News super fast with Redis
microsoft/XBOX-Godot-Sample
: An example implementation binding the GDK, PlayFab, and
GameInput
to
Godot
🎮
Game Dev
Content type:
Code
github.com
·
6d
6 days ago
·
r/godot
Actions for microsoft/XBOX-Godot-Sample: An example implementation binding the GDK, PlayFab, and GameInput to Godot
"Five to six years is pretty normal for the
development
of a
game
... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly
🎮
Game Dev
rpgsite.net
·
11h
11 hours ago
Actions for "Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly
Post #13: Dodge the Creeps, Part 4
👾
Indie Games
compiledfrog.com
·
4d
4 days ago
Actions for Post #13: Dodge the Creeps, Part 4
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