Game Engines

Feeds to Scour
SubscribedAll
Scoured 195 posts in 9.1 ms

The Wolf Among Us 2 Isn't Dead, but the Telltale Engine Is (Thank Goodness)

 🎮Game Dev
ign.com·

Gears of War: E-Day Collector’s Edition: Microsoft sells nostalgia with early access and platform strategy

 🎮Game Dev
igorslab.de·

How uncanny PS1 visuals inspired a horror game set in a Highland chippy

 🧑‍💻Solo Dev
creativebloq.com
·

'It's giving... Nintendo Hire This Man' — the Internet Reacts to The Legend of Zelda: Ocarina of Time Remake

 🎮Game Dev  Content type: News
ign.com·

LEGO Batman: Legacy of the Dark Knight Nintendo Switch 2 release date and pre-orders

 🎮Game Dev
radiotimes.com
·

My Godot Project Had 100,000+ Files. Here’s How I Fixed Slow Export Times

 🎮Game Dev  Content type: Video
youtube.com··r/godot

2027's 'Tomb Raider' Remake: Unreal Engine 5 and AI-Assisted Assets 'Refined' By Humans - Slashdot

 🎮Game Dev
games.slashdot.org·

Ace Combat 8: Wings of Theve – The First Flight

 🎮Game Dev
thisweekinvideogames.com·

https://www.mapbox.com/blog/2020-maps-in-review

 🎮Game Dev  Content type: Blog
mapbox.com·

Microsoft launches Godot Sample to streamline Xbox PC game development on the engine

 🎮Game Dev
neowin.net·

Disney's Millennium Falcon Ride Gets A Big Unreal 5 Upgrade

 🎮Game Dev
kotaku.com·

I just uploaded my first game on itch.io!

 👾Indie Games
umojju.itch.io··r/godot

kenney.nl is a hero

 🎮Game Dev  Content type: Blog
anondev.bearblog.dev·

Smartphones are finally getting Nvidia DLSS-style tech — and I’m ready for the ‘fake frames’

 🎨AI Art Tools
androidauthority.com·

Letter: Dame Bridget Ogilvie obituary

 👾Indie Games  Content type: News
theguardian.com·

State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer

 🎮Game Dev
neowin.net·

Hacker News Trends: Search Hacker News super fast with Redis

 Generative AI

microsoft/XBOX-Godot-Sample: An example implementation binding the GDK, PlayFab, and GameInput to Godot

 🎮Game Dev  Content type: Code
github.com··r/godot

"Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly

 🎮Game Dev
rpgsite.net·

Post #13: Dodge the Creeps, Part 4

 👾Indie Games
compiledfrog.com·
Sign up or log in to see more results

Keyboard Shortcuts

Navigation

Next / previous item
j/k
Open post
oorEnter
Preview post
v

Post Actions

Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Save / unsave
s

Recommendations

Add interest / feed
Enter
Not interested
x

Go to

Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/

General

Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help