The Game Now Understands The Written Text... Yay!
whiteravendev.itch.io·13h
💬Visual Novels
Preview
Report Post

Devlog #6

The core experience of Neuma lies in the investigation. I don’t want the player to just passively read text - I want them to feel like a real investigator who catches inconsistencies and spots connections between seemingly unrelated elements.

So I spent this week building the backend architecture that allows the game to actually "understand" what is being discussed during interrogations.

Semantic Analysis: Words Are More Than Just Words

In most narrative games, dialogue is often just a string of letters displayed on the screen. The game engine doesn’t inherently understand that "I was at home" constitutes an alibi. For Neuma, the system needs to understand the meaning behind the words. Otherwise the player wouldn’t be able to do any actual detecti…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help