*****More Tools Incoming: This is a growing bundle. I’m actively developing additional grid-based tools to be added in the coming weeks. Buy now to lock in the current price and get all future updates for free.***
Currently Includes both a Grid Utility Tool, a Grid Pathfinding Tool, and a Grid Data Tool.
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Grid Toolkit for Godot 4
Grid Toolkit is a modular collection of reusable grid-focused addons for Godot 4.x, designed to provide clean, flexible infrastructure for grid-based games and tools.
This bundle is aimed at developers building tactics games, roguelikes, puzzle games, simulations, or any project that relies on grid logic using Vector2i coordinates.
Each addon is independent, documented, and can be enabled separately via Godot’s plugin system.
Inc…
*****More Tools Incoming: This is a growing bundle. I’m actively developing additional grid-based tools to be added in the coming weeks. Buy now to lock in the current price and get all future updates for free.***
Currently Includes both a Grid Utility Tool, a Grid Pathfinding Tool, and a Grid Data Tool.
**
Grid Toolkit for Godot 4
Grid Toolkit is a modular collection of reusable grid-focused addons for Godot 4.x, designed to provide clean, flexible infrastructure for grid-based games and tools.
This bundle is aimed at developers building tactics games, roguelikes, puzzle games, simulations, or any project that relies on grid logic using Vector2i coordinates.
Each addon is independent, documented, and can be enabled separately via Godot’s plugin system.
Included Addons
Grid Utility
Core grid math and helper functions for Godot 4.
Provides:
Vector2i grid coordinates
World ↔ cell conversion
Cell center and top-left helpers
Bounds checking
Neighbor queries (4-way and 8-way)
Rect and drag selection helpers
This addon serves as the foundation for grid-based logic without imposing gameplay assumptions.
Grid Pathfinding
A lightweight A* pathfinding addon built on top of grid coordinates.
Provides:
A* pathfinding on Vector2i grids
4-way and 8-way movement
Optional diagonal corner cutting
Reachable-area and movement range queries
Custom walkability and cost callbacks
Suitable for tactical movement, AI navigation, influence maps, and grid-based decision systems.
Grid Data
A simple grid-based data container for storing arbitrary per-cell values.
Provides:
Per-cell data storage using Vector2i keys
Default value handling
Safe lookups with fallbacks
Efficient iteration over stored cells
Useful for tile metadata, occupancy maps, influence maps, fog of war, and prototyping grid mechanics without relying on TileMap.
Design Philosophy
Focused, minimal APIs
No gameplay rules or assumptions
No forced rendering or UI systems
Clear separation of concerns
Designed to scale from prototypes to production
These tools are intended to be infrastructure — you decide how they are used.
Compatibility
Godot 4.x
Uses Vector2i grid coordinates
No third-party dependencies
License****
MIT License.
Author
Height Gaming