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🎮 Game Engines
Bevy, Rendering Pipelines, Entity Component Systems, Performance
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SahilK-027/threejs-gamedev-template
: Three.js template for game development with a well-structured architecture, asset and performance management, and debugging tools.
github.com
·
4h
🖼
Graphics programming
Making Video Games in 2025 (without an engine)
noelberry.ca
·
1d
·
Discuss:
r/coding
🖼
Graphics programming
The
Impatient
Programmer's Guide to
Bevy
and Rust: Build a 2D Game from Scratch
aibodh.com
·
10h
·
Discuss:
Hacker News
⚡
Async Rust
Data Engineering for Large Models:
Architecture
,
Algorithms
& Projects
github.com
·
4h
·
Discuss:
Hacker News
🔧
Compiler Design
Generate
PBR
textures
for 3D models in seconds
texturefast.com
·
12h
·
Discuss:
Hacker News
🖼
Graphics programming
CodeCraft
IDE: An Open Source Platform for Interpretation, Conversion and Modernization of Legacy Systems in
Informix
4GL
dev.to
·
12h
·
Discuss:
DEV
⚡
Developer Productivity
JavaScript-heavy
approaches
are not
compatible
with long-term performance goals
sgom.es
·
10h
·
Discuss:
Hacker News
,
r/javascript
⚡
Developer Productivity
Real-time
PathTracing
with global illumination in
WebGL
erichlof.github.io
·
1d
·
Discuss:
Hacker News
🖼
Graphics programming
Resilience Engineering in .NET 8:
Polly
Pipelines
in Practice
hackernoon.com
·
10h
⚡
Async Rust
AssetFormer
: Modular 3D Assets Generation with
Autoregressive
Transformer
arxiv.org
·
1d
🖼
Graphics programming
5 Days, One GPU
Gameboy
Swarm
bkase.io
·
15h
·
Discuss:
Hacker News
🔗
Distributed systems
Godot 4.7 Making Progress On
Vulkan
Ray-Tracing
phoronix.com
·
4h
🖼
Graphics programming
SnowBall
:
Iterative
Context Processing When It Won't Fit in the LLM Window
enji.ai
·
33m
·
Discuss:
Hacker News
🎭
Actor Model
Forge
: Scalable Agent
RL
Framework and Algorithm
minimax.io
·
20h
·
Discuss:
Hacker News
🎭
Actor Model
I'm building a Unity-inspired
ECS
Game Engine for JS -
KernelPlay.js
Launches Its Official Website Update & Roadmap Preview
soubhik-rjs.github.io
·
1d
·
Discuss:
r/javascript
🖼
Graphics programming
Real-Time
VFX
Isn’t a Feature Anymore. It’s the New
Baseline
for Game Development.
hackernoon.com
·
1d
🖼
Graphics programming
Building
DamN64
: LLM-Assisted
N64
Development
vieux.fr
·
2d
·
Discuss:
Hacker News
🔧
Compiler Design
Balance
of
abstraction
aleksei.dev
·
1d
🎭
Actor Model
Discord
: A Case Study in Performance Optimization
newsletter.fullstack.zip
·
4h
·
Discuss:
Hacker News
🎭
Actor Model
SciFi
and Cosmic Horror
storytelling
in games
tildes.net
·
2h
🖼
Graphics programming
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