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🎮 Game Engines
Bevy, Rendering Pipelines, Entity Component Systems, Performance
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SahilK-027/threejs-gamedev-template
: Three.js template for game development with a well-structured architecture, asset and performance management, and debugging tools.
github.com
·
21h
🖼
Graphics programming
Automatia
and the Case for
Vanilla
fwsgonzo.medium.com
·
2h
·
Discuss:
Hacker News
🖼
Graphics programming
Making Video Games in 2025 (without an engine)
noelberry.ca
·
2d
·
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r/coding
🖼
Graphics programming
Advanced GPU Optimization:
CUDA
&
HIP
from zero to hero
dev.to
·
6h
·
Discuss:
DEV
🖼
Graphics programming
Mskql
– AI driven
adversarial
development
martinsk.github.io
·
54m
·
Discuss:
Hacker News
🎭
Actor Model
The
Impatient
Programmer's Guide to
Bevy
and Rust: Build a 2D Game from Scratch
aibodh.com
·
1d
·
Discuss:
Hacker News
⚡
Async Rust
Nebula
: Building a Fast,
Lightweight
C++ Code Editor
astracode.dev
·
24m
·
Discuss:
DEV
⚡
Developer Productivity
Generate
PBR
textures
for 3D models in seconds
texturefast.com
·
1d
·
Discuss:
Hacker News
🖼
Graphics programming
chrisarg/Bit
: A Bit
vector
library for learning fun and also work
github.com
·
7h
🔧
Compiler Design
How I Shipped 3 Production SaaS
Backends
in 30 Days Using Claude Code (Without Context Loss
Destroying
Everything)
propelkit.dev
·
3h
·
Discuss:
DEV
⚡
Developer Productivity
Performance-Driven Gaming
Peripherals
trendhunter.com
·
7h
⚡
Developer Productivity
AI-Powered
Creative
Engine
invoke.ai
·
15h
🤖
AI
MakeCode
Arcade
2026 Update
blog.adafruit.com
·
4h
🖼
Graphics programming
Real-time
PathTracing
with global illumination in
WebGL
erichlof.github.io
·
2d
·
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Hacker News
🖼
Graphics programming
From Code to Shape: A Beginner’s Guide to
Unity
Mesh
Generation
dev.to
·
11h
·
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DEV
🖼
Graphics programming
Introduction
faiface.github.io
·
7h
🔧
Compiler Design
Intel expands
XeSS
multi-frame generation to
Battlemage
, Alchemist GPUs and more
neowin.net
·
7h
🖼
Graphics programming
AssetFormer
: Modular 3D Assets Generation with
Autoregressive
Transformer
arxiv.org
·
1d
🖼
Graphics programming
JavaScript-heavy
approaches
are not
compatible
with long-term performance goals
sgom.es
·
1d
·
Discuss:
Hacker News
,
r/javascript
⚡
Developer Productivity
Resilience Engineering in .NET 8:
Polly
Pipelines
in Practice
hackernoon.com
·
1d
⚡
Async Rust
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