Designing the Abyss
antonbezett.itch.io·12h
🖼Graphics programming
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Pixel Art Filtering
🖼Graphics programming
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Building a Digital Twin Office with Unity, WebGL, and AI — The Workflow Simulator Project
⚡Developer Productivity
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Voxel Grid Visibility
🖼Graphics programming
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Radar Trends to Watch: November 2025
oreilly.com·8h
🤖AI
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Phobos (RA2: YR engine extension) v0.4 – Release Highlights and Project News
📋configuration systems
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Unreal Engine 5's finest hour? The Outer Worlds 2 review
notebookcheck.net·3d
🖼Graphics programming
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Why Multimodal AI Broke the Data Pipeline — And How Daft Is Beating Ray and Spark to Fix It
hackernoon.com·1d
🖼Graphics programming
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Readable Code Is Unreadable
🗂data structures
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Makefile vs. YAML: Modernizing verification simulation flows
edn.com·1d
⚡Developer Productivity
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Why stop at 1 million tokens when you can have 10? My journey to extreme context on a gaming GPU. [P]
🎭Actor Model
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We found embedding indexing bottleneck in the least expected place: JSON parsing
⚡Async Rust
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My 2-Year RTS Game Dev Journey - and why im starting over (again)
🖼Graphics programming
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How to Use Multimodal AI Models With Docker Model Runner
docker.com·1d
🤖AI
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Show HN: a Rust ray tracer that runs on any GPU – even in the browser
🖼Graphics programming
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We need to commit—it's time crunchy, complicated RPGs made their mainstream comeback for good
pcgamer.com·1d
🖼Graphics programming
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