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🎮 Game Engines
Bevy, Rendering Pipelines, Entity Component Systems, Performance
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Forge
: Scalable Agent
RL
Framework and Algorithm
minimax.io
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1d
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Actor Model
The Must-Have
Obsidian
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for 2026
dsebastien.net
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1d
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Breaking the
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zenodo.org
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Around The World, Part 29: One year in - from
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3.1 to
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to
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4.6, Rust to C# to Rust…
frozenfractal.com
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21h
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r/proceduralgeneration
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Water animation using
vertex
visual
shader
in godot
ratmanstudio.itch.io
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5h
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r/godot
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I updated the
README
and my Benchmarks
Regressed
codspeed.io
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6h
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Dev
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:
Godot
4.7 dev 1
godotengine.org
·
22h
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Graphics programming
Mesa 26.0:
RADV
catapults
Radeon ray tracing forward on Linux
igorslab.de
·
16h
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Graphics programming
How low-bit
inference
enables
efficient AI
dropbox.tech
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10h
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AI
Advanced GPU Optimization: Metal &
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Compute
from zero to hero
vulkan.lunarg.com
·
5h
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Graphics programming
SciFi
and Cosmic Horror
storytelling
in games
tildes.net
·
17h
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Graphics programming
Making of the World
unheard-software.bearblog.dev
·
12h
🖼
Graphics programming
qwatts-dev/bitnet-webgpu-poc
: An experimental WebGPU compute shader proof-of-concept for running
BitNet
b1.58 (1-bit ternary) matrix math natively in JavaScript.
github.com
·
14h
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r/LocalLLaMA
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Graphics programming
Comprehensive
Code Review
agenticoding.ai
·
2m
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CPU
cloth
simulation performance
comparable
to GPU SotA
sig25ddmpd.github.io
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2d
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Discord
: A Case Study in Performance Optimization
newsletter.fullstack.zip
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20h
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kevin.md
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9h
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What do my games look like?
choir-of-fire.bearblog.dev
·
16h
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Graphics programming
Code
Telescope
:
bringing
Telescope
's power to VS Code
dev.to
·
3h
·
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DEV
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Distributed Training Across Mixed GPUs:
Solving
the
Heterogeneous
Fleet Problem
shardpool.aurora-sentient.net
·
10h
·
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Distributed systems
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