The Write Last, Read First Rule
tigerbeetle.com·1d·
Discuss: Hacker News
🔗Distributed systems
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9 Malicious NuGet Packages Deliver Time-Delayed Destructive Payloads
socket.dev·18h
🔗Distributed systems
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Automated PDF Generation with Typst
typst.app·13h
Developer Productivity
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The state of SIMD in Rust in 2025
shnatsel.medium.com·1d·
🔧Compiler Design
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DS-STAR: A state-of-the-art versatile data science agent
research.google·19h
🤖AI
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Code That Writes Itself: The Era of Example-Driven Programming by Arvind Sundararajan
dev.to·1d·
Discuss: DEV
🔧Compiler Design
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How to benchmark performance difference between Windows 11 Home and LTSC
news.ycombinator.com·5h·
Discuss: Hacker News
Developer Productivity
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My First Multi-GPU Kernel: Writing All-to-All for AMD MI300X
gau-nernst.github.io·4d·
Discuss: Hacker News
🔗Distributed systems
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A brief guide for those who slept (on AI) the last two years
github.com·1d·
Discuss: DEV
🤖AI
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NVIDIA H200 GPU Server Explained: Performance, Speed, and Scalability Like Never Before
dev.to·36m·
Discuss: DEV
🔗Distributed systems
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Choosing the best AI coding agent for Bitrise
bitrise.io·2d·
Discuss: Hacker News
🎭Actor Model
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I don't know if you've seen this awesome list or not: A list of Game Development resources to make magic happen.
github.com·3d·
Discuss: r/gamedev
🖼Graphics programming
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Show HN: I am building TypeScript ERP/CRM framework – MIT license
github.com·3h·
Discuss: Hacker News
Developer Productivity
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Automated Infrastructure as Code (IaC) Drift Detection and Remediation with Predictive Analytics
dev.to·1d·
Discuss: DEV
🔧Compiler Design
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Introducing TokiForge: A Framework-Agnostic Design Token Engine with Runtime Theme Switching
dev.to·1d·
Discuss: DEV
🦀Rust
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Building Blocks of the .NET Platform — Explained for Beginners
dev.to·2d·
Discuss: DEV
🔧Compiler Design
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Spring Data JPA Best Practices: Entity Design Guide
dev.to·1d·
Discuss: DEV
🗂data structures
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How Serde Transforms Rust Data Serialization: Complete Performance and Safety Guide
dev.to·2d·
Discuss: DEV
Async Rust
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Godot pro-tip: Navigation Mesh is different from Collision Mesh
reddit.com·1d·
Discuss: r/godot
🖼Graphics programming
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