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--- Murmer is a distributed actor framework for Rust, built on tokio and QUIC\. It provides typed, location-transparent actors that communicate through message passing\. Whether an actor lives in the same process or on a remote node across the network, you interact with it through the same `Endpoint` API\. **Why I built this** I’ve spent years working with Elixir and the BEAM VM, and the actor model there is something I’ve grown deeply fond of — the simplicity of processes, message pass... Read more ›
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has been released as the latest version of this simple, open source data-driven game engine built in Rust, bringing a ton of new features, bug fixes, and quality of life tweaks. This release introduces a major upgrade to the scene system with the arrival of Bevy Scene Notation (BSN). Developers can now define scenes more ergonomically in code with the bsn! macro, and future releases will support asset-based scene definitions. The new system is composable, patchable, and aware of dependencies,... Read more ›
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🤖AIGitHub
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#Python Fix for broken identation Change-Id: Ib1cd5c364962453a17a04293c87ee251f2b57e61 Read more ›
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Welcome to the six hundred and fifty-first issue of LLVM Weekly, a weekly newsletter (published every Monday) covering developments in LLVM, Clang, and related projects. LLVM Weekly is brought to you by Alex Bradbury. Subscribe to future issues at and pass it on to anyone else you think may be interested. Please send any tips or feedback via email: asb@asbradbury.org, or Mastodon: @llvmweekly@fosstodon.org / @asb@fosstodon.org, or Bluesky: @llvmweekly.org / @asbradbury.org. Read more ›
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Infrastructure as Code (IaC) transformed the way modern DevOps teams manage cloud resources. Tools like Terraform allow engineers to… Read more ›
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LiteLLM is moving its AI gateway to Rust: 15x throughput, 11x less memory, and sub-1ms per-request overhead. No v2, no migration, your config stays the same. Read more ›
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The study of oblivious algorithms is concerned with designing privacy-preserving algorithms whose memory access patterns reveal nothing about the secret inputs. Such algorithms have been deployed at scale in production systems, most notably in Signal's private contact discovery service. So far, all practical implementations of oblivious algorithms (e.g., those by Signal and Meta) rely on trusted hardware and operate within the external-memory model of computation. While it is known how to gen... Read more ›
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This one took a long time to get out, but it is finally out. #100 was recorded and will come out next week 🤞 .We chat about how developer experience affects delivery speed, happiness and morale. We also chat about how a lot of problems with team dynamics are self- Read more ›
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Resonate is a durable execution engine. Read more ›
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Merged today to Mesa 26.1 is the Ray-Tracing Inspector "RTI" as a new GUI created by developers on Valve's open-source Linux graphics team. The Ray-Tracing Inspector is designed to help in analyzing and optimizing the Vulkan ray-tracing performance as part of their continued work on further bettering the Radeon RADV RT performance for Steam Play / Linux gaming... Read more ›
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A .NET 10 framework for DDD, Clean Architecture, and CQRS, built as a modular monolith that extracts to microservices without a rewrite… Read more ›
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The line-delimited JSON protocol the rad CLI uses to talk to a running radicle-node over a Unix domain socket. Read more ›
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🤖AImedium.com
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Build your first Image Classification Project with TensorFlow Read more ›
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🔧Compiler Designyoutube.comContent type: Video·
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🦀Rustcrates.io·
Today, June 22, 2026 (wait it's past midnight I mean yesterday), I finally published my first crate to crates.io after over a month of hard work on this tiny idea that just might work: What if you had an in-memory graph database written in Rust, but without enduring the pain of an Arc >>>>>>>>? What if there was no query language? What if there was only one dependency in cargo.toml, and it wasn't serde? And so, I sat down and got to work. Initial De... Read more ›
Discussed on DEV
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When Next.js introduced the App Router, the focus was on developer experience, performance, and modern rendering patterns. Less attention… Read more ›
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🔠Type SystemsnLab·
constructive mathematics, realizability, computability Read more ›
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🎮Game EnginesZiggit·
Knödel-ECS - Bevy’s API in Zig Knoedel on GitHub Today I want to present my pet project ‘Knödel’, which is another ECS abstraction. I have been working for about 4 years with the popular rust ECS bevy, before discovering my passion for Zig. I wanted something similar in Zig, especially the scheduler, access patterns and auto concurrency. And that is, what I did. For the last year, this has been become the foundation of my game engine, and it is at the state, where I feel confident enough to s... Read more ›
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NVIDIA's NVK Vulkan driver now supports DLSS through a new Vulkan extension in Mesa 26.2, with stable release expected in August for Linux users. Read more ›
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