Ok, let’s just get this blog over with.
I am obviously a cringy, mopey, lying goober who says and does wildly retarded things in this blog. Wish there was something I could do about it, but here we are.
So we’ve been going through a lot of late, and over sharing too much and running our mouth about fitness and diet as our hormones go crazy through this diet transition and getting off the topic of SeaCrit, and we reached a point we just felt really silly and wondered what the point of all this was, and rightfully so.
We shouldn’t be acting like such a goofball and representing our project in such a way, I mean, it might be spectacle, but I’d like to think we’re better than this.
We’re in a better head space of late, and wanting to talk to our rubber ducky about the future of SeaCri…
Ok, let’s just get this blog over with.
I am obviously a cringy, mopey, lying goober who says and does wildly retarded things in this blog. Wish there was something I could do about it, but here we are.
So we’ve been going through a lot of late, and over sharing too much and running our mouth about fitness and diet as our hormones go crazy through this diet transition and getting off the topic of SeaCrit, and we reached a point we just felt really silly and wondered what the point of all this was, and rightfully so.
We shouldn’t be acting like such a goofball and representing our project in such a way, I mean, it might be spectacle, but I’d like to think we’re better than this.
We’re in a better head space of late, and wanting to talk to our rubber ducky about the future of SeaCrit and we have SO MUCH to plan it’s crazy.
We actually got some work done the other day! We are back in this mother, and the passion is still here if a bit rusty, and the game is surprisingly good! I always love when I take a break come back and think, THIS AIN’T HALF BAD!
So we’re still in this fight, we’re still going through some shit, and we’re still a crazed loud mouth. Why harp on any of that? Let’s just push forward and get some dev talk out there and speak to our plans and our plans for plans.
SO MUCH is up in the air regarding development. We are in a "Crucible moment". We’ve been on autopilot for years adding systems and fumbling with combat and platforming and level design and performance and inputs and AI (we need a new term for NPC behaviors because now no one knows WTF we’re talking about!).
But how do we move forward? Do we keep doing what we’re doing just pushing systems and revamping "conveyance" and polishing systems over and over and over again?
It’s not lost time, but how long do we do this. We are EIGHT fucking years into our project. At what point do we make this an actual game!?
It’s time to make this a game, and that comes with fears of failure, it comes with fears we’re pulling the trigger too early and that we’re going to spin our wheels in mud.
But let’s be a bit fucking confident here. We’re getting pretty ok at this shit, we’re not going to make the same mistakes in the same ways we did before. We know how to roll with punches by now, we know how to fail upwards, we know how to take calculated and positive risk that isn’t wasted time!
I think we’re overthinking this a bit much, per usual, we gotta FOCUS!
Easy to get distracted by story, by the marketing we should be doing, by how we should be networkinig and maybe reaching out to publishers are who the heck knows what the sensible path is in this forsaken industry.
THIS I DO KNOW!
Sitting on our ass stressing shit and not getting any work done isn’t a sensible path, ANYTHING is better than that. So when in doubt, we take our worry wart ass, and we get to fuckin’ work.
This diet is slower going than the AI initially let on, this "valley" where everything kinda sucks has been hanging like a dark cloud for a bit, but we’re feeling more like our old self, and if the AI doctor is to be believed, we’ve got some awesome days of higher highs ahead of us, where we don’t reach our baseline, but supersede it! But in the meantime, no sitting on our ass, we’re back to our old cranky, but semi useful self, it’s time to get back to work!
I’m so scatterbrained right now I don’t even know what to type, even if we focus in and speak to the things that need doing on the game is a massive rabbit hole with so many elelements. But let’s attempt that.
First and foremost we need to dial in and build up this world, that’s the structural skeleton all the muscle of gameplay and spawns and items will form around and put into motion that gameplay and progression of the game!
PERFECTION IS THE ENEMY OF PROGRESS! Too often we envision perfection as this state of being.
THAT’S THE STUPID WAY OF SEEING IT! Perfection, or at the very least greatness is what follows making lots and lots of mistakes, so that’s what we’re going to do, be a giant unstoppeable force of failure in the near future!
I did something pretty stupid, I drank a MASSIVE glass of iced coffee during work the other day, because I wanted to prove to myself that this reversal is in effect and to my knowledge it was the acidic nature of coffee and peptides coming up from the stomach causing breathlessness, and that we would be in the clear, but I had a pretty bad breathlessness episode the other day during work and I’m really kikcing myself for doing that. We didn’t really lose huge time or progress, but a lot of our faith that this might reverse our long stnading health issues took a bit of a hit, it’s whatever.
I’ve always been a bit impatient and impulsive, it’s what I think makes us kinda ok at making video games for all the other goober, impulsive people who surrender their lives to these silly past times, but that very same thing makes us easily distracted and obsessive about outside stimulai that distracts us from getting back to work in SeaCrit.
But we will get some work done today darn it! We gotta build that routine back up. We actually had a very solid dev session the other day! Shame we corrupted it with caffiene, but that can come in time. Supposedly our Vagus nerve is in the midst of healing and this was the absolute stupidest time to drink caffiene. The GOOD news is we bounced back out of it super quick ,and last night I got over 8 hours of sleep and that NEVER used to happen before. At this point, I’m pretty darned sure we’re on the road to recovery and we need to just try to take solace in that and be grateful for those huge wins. EVERYTHING ELSE IS ICING ON THE CAKE!
God damn do we blather, like holy shit when it was just blathering about the industyr and our day to day dev it was bad enough. Now we’re whining about all sorts of tertiary diet and exercise shiz, and GOOD GOD ARE WE FUCKING INSUFFERABLE.
WHATEVER!
Ok, just wanted to vomit up some loose thoughts. I’ve got some rice cooking up, i’ve got some tilapia thawing and we’ll be eating some sushi rolls soon, and then we’re going to draw a long bath and do some DEEP thinking about what SeaCrit is, and where it needs to go, and most importantly, THE PLAN!
That’s what we need right now. I’m confident in SeaCrit, I think we’re in as good a spot for success as ever and I truly believe SeaCrit is on the cusp of being something pretty fucking special, almsot as special as it’s dip shit developer, but in order for that to come together, we gotta find a plan of attack, a list of tasks that we can believe in. THAT is what is missing right now.
It doesn’t even have to be solid, it doesn’t have to be the optimal, perfect plan. We simply need something to believe in right now. Something to give us purpose to open the project and to commence to work with hope and optimism. And I don’t think it’ll be too hard! Just gotta think on it a bit and come up with somethin’.
I’m THINKING we should focus on just polishing up and making feature complete our early tutorial areas and then plan up some ideas for the broader game.
But what form Should SeaCrit take? Should we focus on large sprawling levels? Or should we hone in on small, modular and randomized Roguelike goodness?
I’m really leaning towards making tiny, but replayable content for now, and the notion of interesting and diverse progression will pull us in many directions at the proper pace that we don’t even have to think about.
I was actually trying to just breadcrumb some ideas so we could take a long bath and stew on this stuff, but I think it might really just be that simple!
Get the stuff we’re workin’ on sewn up, add a shop here and there, some battle areas here and there, clean up and polish the complex webs of new spawn systems and itemization we added recently and the game will really start to show itself.
Kinda having a revelation here in a really nice kind of way. We don’t need a big idea, we don’t need a big plan.
We already had those, we busted our fucking ass 8 f8ckig years through the thick and the thin, and we’ve been blessed with growing health and strength and we are in a pretty special place, the threshold of our dream coming together!
So per usual, much ado about nothing!
We have a plan, it’s in motion, it’s been in motion, the items are kickin’ ass, the enemies are kickin’ ass, the shops are kickini’ ass, the level design is kickin’ ass. Performance is kickin’ ass. Inputs across the board are kickin’ ass. So many things are locked in. So much of this game is ready to unfurl. Just need to focus, can’t get dirstracted.
No reason to think we need some huge revelation or change of course.
We open this bish back the fuck up, tune out the bullshit of this crazed, angry, judgmental, and fickle world that’s gone utterly batshit fucking crazy, bloodthirsty, and up their own ass, and we focus on what we have power over. This silly little fish game.
Ok, this is the area I will be editing in any crazy new plans/ ideas we have after our sensory deprivation/ brainstorm bath.
Work is going well, we’re not going anywhere, we’re confident and ready to fucking take on the fucking world.
STILL A LONE DIP SHIT AGAINST THE WORLD.
STILL LIKING OUR ODDS AS A TRUE DIP SHIT DOES
(This song auto played for us, and often times we just take YouTube’s reccomendations and throw them in the blog, but the version YouTube gave us was just a stale image of the song’s album cover. No BIG HAIR, no Julie Kitaen prancing around on cars. FUCK THAT)