Game Engine, Rust Gamedev, Entity Component System, 2D/3D Games

Making my own little old school survival horror game :)
v.redd.it·12h·
Discuss: r/godot
🎮Bevy ECS
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My SQLite GDExtension - automatic Resource integration and WAL multi-threading
reddit.com·2h·
Discuss: r/godot
🎮Bevy ECS
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Show HN: I Vibe-Coded a TUI for AWS Logs Insights in Rust
github.com·7h·
Discuss: Hacker News
🎮Bevy ECS
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Enterprise Design Patterns: The Repository Pattern (Catalog of Patterns of EAA) — A Practical Guide with Python
dev.to·2h·
Discuss: DEV
💻Software
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Moves Are Broken
youtube.com·9h·
Discuss: r/cpp, r/rust
💻Software
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Rust after six months: my impressions on language features, tooling and ecosystem
crocidb.com·2d
🌐WebAssembly
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An Introduction to Game Development with DragonRuby
blog.appsignal.com·13h·
Discuss: Hacker News
🎮Game Development
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Announcing Magika 1.0: now faster, smarter, and rebuilt in Rust
blogger.com·8h
🌐WebAssembly
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Software design is refinement, not abstraction (2022)
sicpers.info·5h·
Discuss: Hacker News
💻Software
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GPT-4 Functions as Monoidal Structures: Sequential ∘ and Parallel ⊗
lightcapai.medium.com·12h·
Discuss: Hacker News
💻Software
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Vibing Negative
theblackwall.uk·11h
🎮Bevy ECS
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MichaelAI vs. CogniFlow: A Developer's No-BS Guide to Enterprise AI Platforms
getmichaelai.com·16h·
Discuss: DEV
🚀DevOps
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My Quest for Speed: How a Clickhouse Type Improvement Led Me Down a Caching Rabbit Hole in Rust
dev.to·2h·
Discuss: DEV
🌐WebAssembly
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Embedding TypeScript
andrews.substack.com·17h·
🌐WebAssembly
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We Started with Jax but Moved to PyTorch
mlechner.substack.com·11h·
Discuss: Substack
🎮Bevy ECS
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Screeps: MMO RTS sandbox game for programmers
github.com·15h·
Discuss: Hacker News
🎮Bevy ECS
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Hack Week Project Aims to Rebuild Classic Games
news.opensuse.org·7h
🎮Bevy ECS
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Any great sources on turn-based-combat mathematics or mechanics?
reddit.com·11h·
Discuss: r/gamedev
🎮Game Development
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C++26 std::execution vs. Rust's async/rayon: Two different philosophies for the future of concurrency?
reddit.com·15h·
Discuss: r/cpp
🎮Bevy ECS
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