Game Engine, Rust Gamedev, Entity Component System, 2D/3D Games

Foundations for Hacking on OCaml
kcsrk.infoยท1dยท
๐Ÿ”งSystems Programming
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Recent advances in spike-based neural coding for tactile perception
nature.comยท5h
๐ŸŽฎBevy ECS
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New AI framework can uncover space physics equations in raw data
phys.orgยท1dยท
Discuss: Hacker News
๐ŸŽฎBevy ECS
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How Hud is building the first runtime code sensor with ClickHouse Cloud
clickhouse.comยท1d
๐Ÿ”งSystems Programming
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Why Not All AI Works the Same: A Quick Breakdown for Builders
youtube.comยท15hยท
Discuss: DEV
๐ŸŽฎBevy ECS
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SpecOps: Specification-Driven Legacy System Modernization
spec-ops.aiยท13hยท
Discuss: Hacker News
๐Ÿš€DevOps
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Software Provenance
blog.jsbarretto.comยท1dยท
Discuss: Hacker News
๐Ÿ’ปSoftware
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Do you apply "interface segregation principle" (ISP) to your components?
dev.toยท2dยท
Discuss: r/reactjs
๐ŸŽฎBevy ECS
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Book: Emergence in Games, by Penny Sweetser (2007)
reddit.comยท3dยท
Discuss: r/gamedev
๐ŸŽฎBevy ECS
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Emulating Radiative Transfer in Astrophysical Environments
arxiv.orgยท3h
๐ŸŽฎGame Development
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Show HN: MainyDB โ€“ an embedded MongoDB-style database for Python
github.comยท2dยท
Discuss: Hacker News
๐Ÿ”ŒAPI Development
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Versatile and Risk-Sensitive Cardiac Diagnosis via Graph-Based ECG Signal Representation
arxiv.orgยท3h
๐Ÿ”ŒAPI Development
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Is it possible to make a game in pieces and then combine it all later?
reddit.comยท2dยท
Discuss: r/godot
๐ŸŽฎBevy ECS
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Developers with 2+ released games, what lessons from game 1 did you apply (or ignore) in Game 2?
reddit.comยท1dยท
Discuss: r/gamedev
๐ŸŽฎGame Development
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Sequential Causal Normal Form Games: Theory, Computation, and Strategic Signaling
arxiv.orgยท1d
๐ŸŽฎBevy ECS
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Built my own password manager in Rust โ€” learned a ton about encryption and ownership ๐Ÿฆ€
reddit.comยท2dยท
Discuss: r/rust
๐ŸŒWebAssembly
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Possessor(s) review
pcgamer.comยท15h
๐ŸŽฎBevy ECS
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Dodgers seek a leverage reliever and Devin Williams emerges as a target: Sources
nytimes.comยท7h
๐Ÿฆ€Rust
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Making LLMs Reliable When It Matters Most: A Five-Layer Architecture for High-Stakes Decisions
arxiv.orgยท3h
๐Ÿ”งSystems Programming
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