“Giving players autonomy (choice and freedom) helps involve them emotionally…”

In a variety of ways, video games can be compared to a type of art. A song or music album can have a variety of different meanings to different people for example. The same with interpretations of paintings. When I think about freedom in video games, what immediately comes to mind are the various times my friends and I have played through the same games, starting at the same time, yet end up having vastly different experiences. You’ll often find this in open-world or non-linear games, such as Zelda or The Witcher. Such is the hallmark of (what I believe to be) high quality design, because the freedom of choice designers give players in these games allows them to connect to the game in their *o…

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