Hi devs. I'm making a game with dungeons inspired by Daggerfall and if you're at all familiar you know that the puzzles in those dungeons are BAD! Even the hand-crafted ones are pretty awful, but the procedural ones are practically directionless, only solvable by trial-and-error. I'm wondering if anybody has any good ideas on how to make procedural puzzles for this kind of 3D dungeon that are actually fun to do?

Here are some negative examples I can think of. As I said, in Daggerfall, pretty much every dungeon puzzle is based on doors (or giant moving walls, gates, etc.) can be opened/moved by pulling levers (turning wheels, etc.). There are few to no in-game hints that an intelligent player could solve, it's literally just trial-and...

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