Mod release, but I need some minor guidance from texture artists to make it much better
👁️Field of View
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AI in Storytelling Marketing: Crafting Narratives That Think and Feel
🔲Cellular Automata
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How to Choose a Dependency: Build vs Buy, Risk Management, and More
hackernoon.com·2d
🎲Roguelike development
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AI in Cross-Platform Experience Design: Creating Seamless Journeys Across the Digital Universe
🔲Cellular Automata
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Building SketchRun: GPU-Accelerated Sketch-to-Code with Fine-tuned Gemma on Cloud Run
⚔Roguelike
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Guide to Context Engineering
analyticsvidhya.com·1d
🔄Effect Handlers
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HACI: A Haptic-Audio Code Interface to Improve Educational Outcomes for Visually Impaired Introductory Programming Students
arxiv.org·2d
🔲Cellular Automata
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I built a static site generator and CMS that runs entirely in the browser
🎲Roguelike development
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Unlocking Simplicity: Skeletonizing Boolean Networks for Enhanced Performance by Arvind Sundararajan
🌳BSP Trees
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Automated Cement Particle Morphology Prediction via Multi-Modal Data Fusion and Hyperdimensional Network Analysis
🔬Mineralogy
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AI hasn't seen widespread adoption because the labs are focusing on automating AI R&D
lesswrong.com·7h
🗺️Pathfinding Algorithms
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How to ship apps faster with full-stack Claude Code setup (Skills, MCP, Plugins)
🗺️Pathfinding Algorithms
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Re: Terrain building / miniature gaming DIY
forum.melonland.net·2d
🌳BSP Trees
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miHoYo releases first tease for new Unreal Engine 5 fantasy MMO, and yes, it uses AI
eurogamer.net·2d
⚔Roguelike
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Recommended 7 November
store.steampowered.com·2d
🔲Cellular Automata
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Efficient Parallel Samplers for Recurrent-Depth Models and Their Connection toDiffusion Language Models
🔲Cellular Automata
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Re: What do you put in when a game asks you to write a name and why?
forum.melonland.net·1d
⚔Roguelike
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