3D Geological Models in Minecraft
bgs.ac.uk·11h·
Discuss: Hacker News
🏔️Geology
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Non-recursively deleting a binary tree in constant space: Traversal with parent pointers
devblogs.microsoft.com·16h
🌳BSP Trees
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Keep Play Free: End Patents on Game Mechanics
change.org·9h·
Discuss: r/gamedev
🎲Roguelike development
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Composing and Decomposing AI Functions (Tutorial with Python Examples)
lightcapai.medium.com·14h·
Discuss: Hacker News
🧮Functional Programming
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What even is game direction? We asked 13 game directors
polygon.com·17h
👁️Field of View
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Dev snapshot: Godot 4.6 dev 3
godotengine.org·1d·
Discuss: r/godot
Roguelike
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Online Learning to Rank under Corruption: A Robust Cascading Bandits Approach
arxiv.org·2h
🗺️Pathfinding Algorithms
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The best board games to gift (and play) this 2025 holiday season
engadget.com·1d
Roguelike
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Algorithmic Alchemy: Transmuting Dynamic Programming with Gradients by Arvind Sundararajan
dev.to·1d·
Discuss: DEV
🧮Functional Programming
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Stuck on Sprite Search
reddit.com·1d·
Discuss: r/godot
🎲Roguelike development
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Can AI be truly creative?
nature.com·20h
🔲Cellular Automata
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The rise of ‘Slow AI’: Why devs should stop speedrunning stupid
app.coderabbit.ai·1h·
Discuss: DEV
🔲Cellular Automata
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Planning > Agents: Getting Reliable Code from LLMs
repoprompt.com·1d·
Discuss: Hacker News
🗺️Pathfinding Algorithms
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Power Constrained Nonstationary Bandits with Habituation and Recovery Dynamics
arxiv.org·2h
🔲Cellular Automata
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Hyrule Warriors: Age of Imprisonment review: making good use of the Zelda timeline
polygon.com·2h
Roguelike
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Too many layers for tilemap - how to handle all possible scenarios
reddit.com·2d·
Discuss: r/godot
🌳BSP Trees
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Natural Building Blocks for Structured World Models: Theory, Evidence, and Scaling
arxiv.org·1d
🔲Cellular Automata
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Breaking Books: A tool to bring books to the social sphere
lesswrong.com·8h
🔲Cellular Automata
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Investigating Search Among Physical and Virtual Objects Under Different Lighting Conditions
arxiv.org·2d
👁️Field of View
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