Even in a simple game, our brains keep score – and those scores shape every choice we make
theconversation.com·5h
⚔Roguelike
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Bathtub Review: Rolling Coast
idlecartulary.com·2d
🎲Roguelike development
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V 3.4 Biggest changes
iamlevil.itch.io·1d
⚔Roguelike
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Readable Code Is Unreadable
🧮Functional Programming
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Reasoning models don't degrade gracefully - they hit a complexity cliff and collapse entirely [Research Analysis] [R]
🔲Cellular Automata
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I've optimized my game so it runs 60fps on 3watts. Am I crazy or optimization has no limits?
👁️Field of View
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AI-Driven Microfluidic Design Optimization via Hyperdimensional Feature Mapping & Reinforcement Learning
🔲Cellular Automata
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What I learned from letting others play my prototype for the first time (and why you should too)
🎲Roguelike development
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MemSearcher: Training LLMs to Reason, Search and Manage Memory via End-to-End Reinforcement Learning
arxiv.org·23h
🗺️Pathfinding Algorithms
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BoolSkel: Unlocking Boolean Network Efficiency Through Structural Pruning by Arvind Sundararajan
🗺️Pathfinding Algorithms
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I built COG: A Self-Evolving Second Brain (Claude + Obsidian + Git) – No Database, Just .md Files That Think
🎲Roguelike development
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Meta-agentic Prisoner's Dilemmas
lesswrong.com·12h
🔲Cellular Automata
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Speech-DRAME: A Framework for Human-Aligned Benchmarks in Speech Role-Play
arxiv.org·1d
🌳BSP Trees
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