Even in a simple game, our brains keep score – and those scores shape every choice we make
theconversation.com·5h
Roguelike
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The 6-Step Guide to Acing Your Coding Interview
yasminteles.com·1d·
Discuss: Hacker News
🧮Functional Programming
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Bathtub Review: Rolling Coast
idlecartulary.com·2d
🎲Roguelike development
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🏚️ CSS Art: Haunted House with Parallax Layers
codepen.io·20h·
Discuss: DEV
👁️Field of View
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V 3.4 Biggest changes
iamlevil.itch.io·1d
Roguelike
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Readable Code Is Unreadable
blog.wilsonb.com·1d·
Discuss: Hacker News
🧮Functional Programming
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A Privacy-First AI Voice Cloning Tool with Local LLMs
dev.to·1d·
Discuss: DEV
🎲Roguelike development
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How I Systemized My YouTube Shorts to Avoid Creative Burnout
dev.to·3h·
Discuss: DEV
🎲Roguelike development
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I've optimized my game so it runs 60fps on 3watts. Am I crazy or optimization has no limits?
reddit.com·6h·
Discuss: r/SteamDeck
👁️Field of View
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AI-Driven Microfluidic Design Optimization via Hyperdimensional Feature Mapping & Reinforcement Learning
dev.to·13h·
Discuss: DEV
🔲Cellular Automata
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Tiny GenBI: Lightweight Agent for business analysis
github.com·6h·
Discuss: Hacker News
🔲Cellular Automata
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What I learned from letting others play my prototype for the first time (and why you should too)
reddit.com·4d·
Discuss: r/gamedev
🎲Roguelike development
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MemSearcher: Training LLMs to Reason, Search and Manage Memory via End-to-End Reinforcement Learning
arxiv.org·23h
🗺️Pathfinding Algorithms
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BoolSkel: Unlocking Boolean Network Efficiency Through Structural Pruning by Arvind Sundararajan
dev.to·15h·
Discuss: DEV
🗺️Pathfinding Algorithms
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My simple TD game works great—but is “simple” a death sentence on Steam?
reddit.com·1d·
Discuss: r/gamedev
Roguelike
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Meta-agentic Prisoner's Dilemmas
lesswrong.com·12h
🔲Cellular Automata
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Speech-DRAME: A Framework for Human-Aligned Benchmarks in Speech Role-Play
arxiv.org·1d
🌳BSP Trees
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flowengineR: A Modular and Extensible Framework for Fair and Reproducible Workflow Design in R
arxiv.org·1d
🧮Functional Programming
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