The 6-Step Guide to Acing Your Coding Interview
yasminteles.com·12h·
Discuss: Hacker News
🧮Functional Programming
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How poor leadership slows down game development
gamedeveloper.com·8h
🎲Roguelike development
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AI Function Calling: Composing and Decomposing Functions for Complex Tasks
lightcapai.medium.com·7h·
Discuss: Hacker News
🧮Functional Programming
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Bathtub Review: Rolling Coast
idlecartulary.com·1d
🎲Roguelike development
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V 3.4 Biggest changes
iamlevil.itch.io·11h
Roguelike
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Algorithmic Complexity Reduction via Quantized State Space Search
dev.to·8h·
Discuss: DEV
🧮Functional Programming
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We need to commit—it's time crunchy, complicated RPGs made their mainstream comeback for good
pcgamer.com·1d
Roguelike
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Automatically Finding Rule-Based Neurons in OthelloGPT
arxiv.org·20h
🗺️Pathfinding Algorithms
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Uncrossed Multiflows and Applications to Disjoint Paths
arxiv.org·20h
🗺️Pathfinding Algorithms
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Disciplined Biconvex Programming
arxiv.org·20h
🧮Functional Programming
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Fast Answering Pattern-Constrained Reachability Queries with Two-Dimensional Reachability Index
arxiv.org·20h
🧮Functional Programming
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Radar Trends to Watch: November 2025
oreilly.com·13h
🔲Cellular Automata
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Just added ranked mode to my competitive speed puzzle game
reddit.com·13h·
Discuss: r/gamedev
Roguelike
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Logic point entities (Sourcelike)
reddit.com·5h·
Discuss: r/godot
Roguelike
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Where to start with doing concept art?
reddit.com·2h·
Discuss: r/gamedev
🎲Roguelike development
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Any advice for a wrapping world and agent navigation?
reddit.com·10h·
Discuss: r/godot
🗺️Pathfinding Algorithms
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From TTRPG to Action-Adventure Video Game
fast-undead.itch.io·2d
Roguelike
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The PVS system in our 3d metroid-like
reddit.com·1d·
Discuss: r/gamedev
👁️Field of View
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I just released a major update for my mobile game called "Hunt Escape"
reddit.com·17h·
Discuss: r/godot
Roguelike
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