Dynamic Foveation Allocation via Reinforcement Learning for Perceptual Quality Maximization in VR Rendering
👁️Field of View
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Voxel Grid Visibility
👁️Field of View
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Indicating Robot Vision Capabilities with Augmented Reality
arxiv.org·23h
👁️Field of View
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How would a 4D Camera work?
👁️Field of View
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The PVS system in our 3d metroid-like
👁️Field of View
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Progress Update 1.22 - Optimising the Engine 🛠️
fallahn.itch.io·16h
👁️Field of View
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I built 10k robots simulation with collision avoidance in WebGPU (HTML)
👁️Field of View
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Spectral rendering, part 1: Spectra
🌈Color Theory
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Nocs Provisions Lite View Spotting Scope review
livescience.com·13h
👁️Field of View
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Emulating human-like adaptive vision for efficient and flexible machine visual perception
nature.com·1d
🔲Cellular Automata
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The Best 4K Projectors
nytimes.com·9h
👁️Field of View
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Dynamical Complexity of Non-Gaussian Many-Body Systems with Dissipation
journals.aps.org·3h
🔲Cellular Automata
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PSA - Unable to change 1st Person FOV
👁️Field of View
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I’ll never use an external monitor on Windows without this app
makeuseof.com·6h
👁️Field of View
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The best Warframes for every mode (2025)
shacknews.com·10h
⚔Roguelike
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How AI can track hockey action from faceoff to finish
techxplore.com·13h
⬜Grid-Based Movement
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Lights! Camera! Action! / Outgunned
jamesdavisnicoll.com·21h
⚔Roguelike
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