🗺️ Engineering for Emergencies: How to Build a Real-Time Disaster Route Finder with Open Source Mapping
shalinibhavi525-sudo.github.io·1d·
Discuss: DEV
🗺️Pathfinding Algorithms
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Array Programming the Mandelbrot Set
jcmorrow.com·17h·
Discuss: Hacker News
🧮Functional Programming
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It Takes a War Released
bluesnews.com·6h
Roguelike
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Autonomous Lunar Regolith Processing via Modular Robotic Swarms & AI-Driven Resource Allocation
dev.to·8h·
Discuss: DEV
🔲Cellular Automata
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🏌️ Working on an incremental golf game where dice decide your fate!
reddit.com·7h·
Discuss: r/godot
🎲Roguelike development
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The Production Generative AI Stack: Architecture and Components
thenewstack.io·1d
🔲Cellular Automata
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Progress Update 1.22 - Optimising the Engine 🛠️
fallahn.itch.io·1d
👁️Field of View
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R²D²: Perception-Guided Task & Motion Planning for Long-Horizon Manipulation
developer.nvidia.com·4d
🗺️Pathfinding Algorithms
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My First Full Game Completed
reddit.com·4h·
Discuss: r/godot
Roguelike
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Stop Coding and Start Planning
every.to·23h
🎲Roguelike development
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Making my own little old school survival horror game :)
v.redd.it·1d·
Discuss: r/godot
Roguelike
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3. HEX-GRID or 8 more hours.
mazeslug.itch.io·2d
🎲Roguelike development
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Automated Cognitive Load Assessment via Dynamic Eye-Tracking & Predictive Modeling
dev.to·10h·
Discuss: DEV
🏰Dungeon Generation
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ABCCAD is Voxels Meets Legos in AR
hackaday.com·19h
🌳BSP Trees
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Directed autonomous motion of active Janus particles induced by wall-particle alignment interactions
arxiv.org·17h
🔲Cellular Automata
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40+ AI Prompts For Instructional Designers: From Storyboards To Scenario-Based Learning
elearningindustry.com·2h
🏰Dungeon Generation
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Third Person Cover System- Find closest point in a path to a global position?
reddit.com·2h·
Discuss: r/godot
🗺️Pathfinding Algorithms
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Detached agent chains that work like people do
nuuduu.com·1d·
Discuss: DEV
🔄Effect Handlers
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