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πΊοΈ Pathfinding Algorithms
A*, Dijkstra, Grid Navigation, Roguelike AI
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82786
posts in
721.3
ms
Safe Stochastic
Explorer
:
Enabling
Safe Goal Driven Exploration in Stochastic Environments and Safe Interaction with Unknown Objects
arxiv.org
Β·
1d
β¬
Grid-Based Movement
All
Paths
From Source to Target: Coding Problem
dev.to
Β·
2d
Β·
Discuss:
DEV
π³
BSP Trees
Agent Alpha: Tree Search
Unifying
Generation,
Exploration
and Evaluation for Computer-Use Agents
arxiv.org
Β·
11h
π²
Cellular Automata
Released a small Grid
Toolkit
for Godot 4 (utility,
pathfinding
, data)
heightgaming.itch.io
Β·
11h
Β·
Discuss:
r/godot
β¬
Grid-Based Movement
De-mystifying
Agentic AI: Building a Minimal Agent Engine from Scratch with
Clojure
serefayar.substack.com
Β·
1d
Β·
Discuss:
Substack
π²
Cellular Automata
**Abstract:** This paper introduces a novel framework for solving complex geometric
inequalities
based on the
Arithmetic-Geometric
Mean Inequality (AM-GM) an...
freederia.com
Β·
8h
β‘
Algebraic Effects
AI Starting
Points
jarango.com
Β·
1d
π²
Cellular Automata
jameshaydon/sentinel
- MCP
guardrailing
for LLM agents using logic programming
github.com
Β·
11h
π²
Cellular Automata
Routing
in a
Sparse
Graph: a Distributed Q-Learning Approach
towardsdatascience.com
Β·
23h
π²
Cellular Automata
Distance
vyletbunni.itch.io
Β·
16h
β
Roguelike
The
Impatient
Programmerβs Guide to
Bevy
and Rust: Chapter 7
aibodh.com
Β·
2d
Β·
Discuss:
Hacker News
π²
Roguelike development
Taking on
Anthropic
's Public Performance Engineering Interview Challenge
matthewtejo.substack.com
Β·
14h
Β·
Discuss:
r/programming
β‘
Algebraic Effects
Understanding ReAct (
Reasoning
+ Action) through a simple game
dev.to
Β·
10h
Β·
Discuss:
DEV
π²
Cellular Automata
Nobody
Trained
Claude on Your CLI
blog.gorewood.games
Β·
23h
β
Roguelike
Game
Guidance
bluesnews.com
Β·
1d
π°
Dungeon Generation
OpenClaw
: The AI that actually does things
producthunt.com
Β·
18h
π²
Cellular Automata
Future & Features
togeproductions.itch.io
Β·
5h
π²
Roguelike development
Article: Working with Code
Assistants
: The
Skeleton
Architecture
infoq.com
Β·
1d
π²
Cellular Automata
The
Heartbeat
of Tetris π₯π₯π₯π₯: What a
1x1
Pixel Taught Me About Concurrency
qianarthurwang.substack.com
Β·
23h
Β·
Discuss:
r/programming
β¬
Grid-Based Movement
**Abstract:** This paper introduces a novel approach to robust trajectory planning for robots navigating complex environments based on
incomplete
or
ambiguou
...
freederia.com
Β·
1d
β¬
Grid-Based Movement
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