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🎮 Game Decompilation

ROM Analysis, Source Recovery, Retro Gaming, Code Archaeology

Mezzano, an operating system written in Common Lisp
github.com·25m·
Discuss: Hacker News
🕸️WASM Archives
A Developer’s Guide to Go’s Garbage Collection: Mastering the Tri-Color Algorithm
dev.to·12h·
Discuss: DEV
🧠Memory Allocators
Superimposed codes, take three
blog.sesse.net·6h
🔢Bitwise Algorithms
Stop Using Vulnerability Counts to Measure Software Security
cacm.acm.org·23h
🔓Hacking
I'm stunned – Nintendo Switch Online's updated SNES CRT filter is actually brilliant
techradar.com·2h
📺Retrogaming
Tetris in a Single Line of Code
hackaday.com·1d
🎮Vintage Gaming
We lost something along the way
citizen428.net·9h
🔄Language Evolution
Data Leakage and Redundancy in the LIT-PCBA Benchmark
arxiv.org·10h
⚡Performance Mythology
Symbolic-numeric programming in scientific computing
dspace.mit.edu·10h
🧬Functional Programming
Artificial Intelligence and the Linux Community
blogs.gnome.org·22h·
Discuss: Lobsters, Hacker News
🔓Open Source Software
Linux 6.16 released, Bootlin contributions
bootlin.com·1d
🔌Operating system internals
Structured Parsing Is the Key to Making LLMs Work on Large Codebases
hackernoon.com·19h
🌳Incremental Parsing
Perfare/Zygisk-Il2CppDumper
github.com·1d
🎮Cartridge Archaeology
GALAXY Hunter
hackster.io·2d
📼Retro Games
Interacting With Text Adventures Through Perl
entropicthoughts.com·1d
📟Terminals
What a bit bucket is
dfarq.homeip.net·3h
🕹️Game Preservation
Designing a TRON Interface Board
zdziarski.com·2d
📼Retro Games
2000 words about arrays and tables
buttondown.com·1h
🗂Data structures
The Reanimated Renaissance, C-Speed Compression, and JSON-Loving LLMs
thereactnativerewind.com·4h·
Discuss: Hacker News
🎬WebCodecs
GNU Binutils 2.45 Expands RISC-V Support
linuxiac.com·16h
🛡️RISC-V Security
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