We’ve been working on a new plugins feature for Scope that we’ll have more to share about separately, but we wanted to share a preview and to celebrate the release of Overworld’s new open Waypoint-1 model.
scope-overworld, is a plugin bringing Waypoint-1 into Scope. This means that developers can:
- Use WASD, mouse controls and image prompts to generate and explore worlds using Waypoint-1 within the Scope UI running on your local GPU or a cloud GPU (self-hosted)
- Record footage from generated worlds within the Scope UI (which can then be imported and postprocessed with other video tools)
- Share live real-time feeds of generated worlds from the Scope UI to local creativ…
We’ve been working on a new plugins feature for Scope that we’ll have more to share about separately, but we wanted to share a preview and to celebrate the release of Overworld’s new open Waypoint-1 model.
scope-overworld, is a plugin bringing Waypoint-1 into Scope. This means that developers can:
- Use WASD, mouse controls and image prompts to generate and explore worlds using Waypoint-1 within the Scope UI running on your local GPU or a cloud GPU (self-hosted)
- Record footage from generated worlds within the Scope UI (which can then be imported and postprocessed with other video tools)
- Share live real-time feeds of generated worlds from the Scope UI to local creative tools like Unity/Unreal/TouchDesigner via Spout (see attached video sending a Waypoint-1 world into TouchDesigner in real-time)
- Create a web app with HTML/CSS/JS that controls world generation using the streaming (WebRTC) API
If you’re already using Scope to use other autoregressive video models (eg. LongLive, Krea, etc.), now you’ll have access to an action conditioned (eg. real-time WASD and mouse controls) video world model in the same place as well.
A recording from using an early version of Waypoint-1 Small within Scope
At the moment, the scope-overworld plugin supports the Waypoint-1-Small model, which can run at 20-30 FPS on a high end consumer GPU like a RTX 5090, and we’ll be doing a fast follow to add support for the Waypoint-1-Medium model, which is better suited for workstation and datacenter GPUs, as well. Additionally, since plugins are still in preview, scope-overworld can only be used with a manual installation of Scope from the CLI, but support in the desktop app is coming soon.
We look forward to seeing what everyone creates using Waypoint-1 and congratulations to the Overworld team!
And stay tuned for more information on how you can create your own plugins soon!
Resources
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scope-overworld plugin
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Install instructions for installing from source and on Runpod