There are roughly three classes of language features:

  1. Features that the language is effectively designed around, such that you can’t add it after the fact. Laziness in Haskell, the borrow checker in Rust, etc.
  2. Features that heavily define how to use the language. Adding these are possible later, but would take a lot of design, engineering, and planning. I’d say pattern matching, algebraic data types, and async fall under here.
  3. Quality-of-life features that aren’t too hard to add, and don’t meaningfully change a language in its absence. Often syntactic sugar, like Python’s chained evaluators (if 2 <= x < 10).

Most PLT and language design work is focused around (1) and (2), because those are the most important, but I have a deep fondness for (3)-type features. *B…

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