Blender - text with scanlines
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With the release of Blender 2.8 I went back to messing around with graphics. I would like to be able to replicate some of the, already existing, effects. Nothing fancy. Nothing new. At the same time looking… good! I also would like to explain the process to learn and improve. Lets look at a text with some scanlines. The scene is pretty basic, text object and a scaled cube with an array modifier. Both objects have their own Collection. Each of them are also living in their own View Layers. That allows for separate rendering of the objects and easier composition. Most of the magic happens in the Compositor. Blender’s node compositing makes it pretty easy to test ideas. The node tree above is a bit messy. Lets brake it down into smaller pieces. Lets go from left to r…

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