In Part 1, we covered how we trained our NES model, including topics such as the special tokens we use, the LoRA-based fine-tuning on Gemini Flash Lite, and how we utilized a judge LLM to evaluate the model.

However, the end experience is far more than just building a good model. To make NES feel “intent-aware” inside your editor, we needed to give the model the right context at the right moment.

In part 2, we’ll talk about that runtime system, or to be precise, how Pochi manages, ranks, and streams real-time edit context. This is the core that helps NES to understand your intent and predict the next meaningful change.

Why Context Management Matters

To start, let’s understand what context management is. I…

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