Update (December 26, 2025): gogpu/gg v0.15.0 released! GPU compute shaders, vello-style pipeline, significant performance improvements for complex scenes. Part of the 224K LOC Pure Go ecosystem.

GPU Compute Shaders in Pure Go: gogpu/gg v0.15.0

Two days ago, we shipped gogpu/gg v0.14.0 with alpha masks and fluent PathBuilder. Yes, two days — we’re moving fast. But looking at performance profiles, I saw a problem.

The CPU was the bottleneck.

While our GPU could render millions of pixels in milliseconds, the CPU spent significant time tessellating paths. This is the classic 2D graphics problem: CPU tessellation doesn’t scale.

So we moved the entire rasteri…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help