I spent a lot of time on distractions recently, so I was a little surprised to find myself wanting to get back to working on that Godot game. The level under design is going okay: it took a few attempts to find the right way to start. Turns out writing down how you want the level to progress helps, like having three “acts” where the first act consists of some jumping puzzles, then introducing one of the gimmick, than a variant of said gimmick, and so on.

Anyway, I’m working on the second “act” which will feature a low-power mechanic: there’s only so many units of power to energise the various zones, and the player needs to juggle it all to get through the act. Because power is involved, I wanted to have a generator sprite to provide some decoration. This is what I came up with:

![Au…

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