meshoptimizer is a mesh optimization library that makes meshes smaller and faster to render. It’s permissively licensed under MIT and widely used across the industry. Today, a little over nine years since the first commit, it has reached the first major version, 1.0.

The library itself is structured as a diverse collection of algorithms that target different parts of the graphics pipeline and different aspects of efficiency: reducing redundancy in mesh representations, reducing mesh complexity, storage compression and optimizing for efficiency of various hardware units. Not all rend…

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