An Exciting Day With More Performance Optimizations Merged For RADV In Mesa 26.0
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RADEON

Mesa 26.0 was due to be branched last week and in turn start its feature freeze but ended up being pushed back to tomorrow (21 January) to allow some lingering features to land. It’s been beneficial for the Radeon Vulkan driver "RADV" with several interesting merge requests having landed in time for Mesa 26.0.

First up, the merge request made it for using function calls to separate out any-hit/intersection shader compilation. This is the merge that delivers up to 10x faster ray-tracing pipeline compilation and a particularly big win for Unre…

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