Building live collaboration in Rust for millions of users, part 1
photoroom.com·2d·
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Photoroom’s approach to cross-platform code

At Photoroom, we are no strangers to cross-platform development. Since our early days, we have capitalized on building cross-platform code to help us move fast and ensure that Phororoom looks and feels the same wherever you use it: the Web, iOS, Android or our API. A few years ago, we outlined how we were able to build a cross-platform image rendering pipeline to visually power our Android and Web app, which we then extended to cover the needs of our API. But we didn’t stop there. We extended this cross-platform library (the “Photoroom engine”, as we like to call it) to support other uses cases, most notably text rendering...

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