I’ve decided to split this blog post into four main sections - “The Why”, “The How”, “What’s Missing” and “What’s Next”. If you just want to see the source code and get your hands dirty with GameByte, click here to go to the GitHub repo.

The Why

I have always been fascinated by the vast amounts of open-source projects that dive deep into the nitty-gritty of hardware and software. Things like the LEGO Island decompilation project and especially the Bad Update exploit for Xbox 360 and its associated further efforts to open the (sort of) softmodding floodgates for the Xbox 360 (shoutout to my homi…

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