Doug Gregor:

The Swift code above has a very “C” feel to it. It has global function calls with prefixed names like wgpuInstanceCreateSurface and global integer constants like WGPUStatus_Error. It pervasively uses unsafe pointers, some of which are managed with explicit reference counting, where the user provides calls to wpuXYZAddRef and wgpuXYZRelease functions. It works, but it doesn’t feel like Swift, and inherits various safety problems of C.

Fortunately, we can improve this situation, providing a safer and more ergonomic interface to WebGPU from Swift that feels like it belongs in Swift. More importantly, we can do so without changing the WebGPU implementation: Swift provides a suite of anno…

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