We built a museum exhibit about a 1990s game hint line, with a physical binder (opens in new tab) 聽馃徍Gaming Archaeology
Early 2025, ACMI, the Australian museum of screen culture, put out a call for comissions for Game Worlds. They wanted to commission microgames from Australian developers, and the brief was deliberately open: make something playable for a museum context, 5-10 minutes of experience, ready in two months. The games were to feature compelling world-building, interesting relationships between player and maker, be easily understood by a wide variety of visitors in terms of game design, playability a...
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