A recently published video shows real-time raytraced shadows in a game environment running within the improbable confines of a mid-1990s console. The Sega Saturn was notoriously complex and difficult to optimize games for when it was introduced. However, this video shows that there are still surprises being wrung out of Sega’s dual-CPU and dual-video-processor system, which debuted in late 1994. Match that PSX!

Real-time raytracing began to become a mainstream feature of gaming graphics on PCs with the launch of Nvidia’s first RTX 20-series graphics cards based on Turing GPUs (late 2018). Some would argue it took another genera…

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