Implementing Adaptive Backpressure in Rust with FlowGuard Hey fellow Rustaceans! 👋

I recently open-sourced FlowGuard, a library for adaptive concurrency control and backpressure in Rust services. In this post, I’ll share why static rate limiting fails and how FlowGuard solves it with TCP Vegas congestion control.

🤔 The Problem with Static Limits We’ve all done this:

rust // "Maximum 100 concurrent connections" let max_connections = 100; But static limits are a trap:

Set too high? Your system crashes before reaching the limit

Set too low? You waste resources and refuse legitimate traffic

Guessing game? You’re always tuning based on hunches

🚀 The Solution: Dynamic Backpressure Instead of guessing, what if your system could self-adjust based on real-time performance? That’s where…

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