Building a Modern C64 Assembly AI Toolchain using Google Gemini 3
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I tested Gemini 3 against my own “Commodore 64 Constraint.”, after it conquered my Tetris challenge in BASIC, we pushed harder: Snake in 6510 Assembly with a Python-powered AI toolchain using Gemini on Github Copilot.

It all starts at the base, one of the first AI-generated assembler games for the Commodore 64?

Introduction

In the current AI landscape, it is easy to be impressed by the sheer volume of working code models produce. We see them generating Python scripts, React components, and complex SQL queries with apparent ease. However, these successes often occur within modern, forgiving development environments that mask fundamental inefficiencies. They offer abundant memory, standard libraries that abstract away complex logic, and garbage collection that forgives sloppy…

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