Building OnlinePuzzle.net taught me that lightweight web apps can still require heavyweight engineering — especially when content, world-building, and user experience all need to align.

When I started building OnlinePuzzle.net, my goal wasn’t just to make another puzzle game. I wanted to create a fully engineered detective world — one that feels like stepping into a 1940s case file, but runs smoothly in the browser, loads instantly, and requires zero onboarding.

To achieve that, I had to design:

  • four independent puzzle engines,
  • a 365-day content system with zero repetition,
  • a verifiable data pipeline,
  • a consistent Noir user experience,
  • and a lightweight architecture that doesn’t depend on a backend.

This post breaks down the engineering behind it.


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