Part 1: The Theory, The Math, and The Architecture

A Technical Paper for Software Developers, Data Scientists, and Statisticians


Disclaimer: If you somehow manage to turn a profit with any of these techniques, I’m expecting my cut. Seriously though, I’ll settle for a beer and maybe a commit to the repo. The house always wins, but hey, at least we’re learning something cool along the way.


Introduction: Why Build an AI for a Game You Can’t Beat?

Let’s address the elephant in the room right away. European roulette has a house edge of about 2.7%. That’s it. Simple math. The casino wins in the long run, period. So why spend countless hours building a sophisticated deep reinforcement learning system for a game that’s mathematically unbeatable?

Because the c…

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