Resurrecting the GameBoy with Kiro
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💾Retro Computing
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I recently completed KiroweenGBC, a supernatural action shooter built entirely in Z80 assembly for the GameBoy Color. This project was an exciting journey into retro game development, combining the nostalgia of 8-bit gaming with the raw challenge of programming directly on the metal.

The story follows Kiro, a brave ghost who must battle evil spirits that have been corrupted and taken over by AI forces threatening to destroy the world. The goal was to create an authentic action shooter experience that would feel right at home alongside classic GameBoy titles, with smooth movement, satisfying combat mechanics, challenging supernatural enemies, and that unmistakable retro aesthetic.

Working directly with GameBoy assembly meant every byte, every cycle, and every memory access mattered. …

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