First a quick remark about scope. This is not a full manual for Snap.svg, nor is it a comprehensive comparison with the wider visualization ecosystem. My aim here is narrower and, I hope, more useful: to reintroduce a “classic” SVG library that many people wrote off as abandoned, and to explain why I think it is still a compelling alternative to D3.js for interactive SVG in 2025.

The short version:

  • The original Snap.svg repo at Adobe has been effectively frozen for years.
  • Over the last decade I’ve been extending a fork of Snap.svg with geometry utilities, interaction primitives, UI‑building helpers, and TypeScript types, while keeping the original API intact.
  • On top of that, there is now a growing toolkit for non‑linear warps, 3D‑ish transforms, and Bezier‑based 3D project…

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