Game Dev is tedious — and I like it.
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4 years ago, 2021, I was a beginner programmer in many things, but one of the things I liked most was Roblox Studio, which meant I got recommended game dev videos unrelated to Roblox on YouTube. After being exposed to a ton of game dev content, I began to have floods of ideas for what I could make. I had a laptop that’s now 13 years old and didn’t directly meet Unity’s system requirements, but I installed Unity anyway. I began applying a game idea immediately, no courses, no nothing, simply Brackeys and a lot of other YouTube videos at my disposal (as well as Stack Overflow and other forums)... The game idea never changed, but after I learnt how to use Unity properly, I remade the project and had a fresh start.

This idea didn’t have a name, so I chatted with an online developer…

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