jackthepunished/horizon-engine: C++20 3D FPS Game Engine with ECS architecture, OpenGL 4.1 renderer, and action-based input system
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Horizon Engine

A modern C++20 game engine built for FPS games, featuring an Entity-Component-System architecture, PBR rendering pipeline, and action-based input system.

Iโ€™m learning OpenGL, so this is a work in progress. Planning to migrate (or from zero)to Vulkan in the future. Iโ€™m using this project to learn and experiment with new technologies. Strictly keeping up with learnopengl.com

Features

Core Systems

  • Entity-Component-System (ECS) - Data-oriented architecture for high performance
  • Physics Integration - Rigid body dynamics using Jolt Physics
  • Audio System - 3D spatial audio using miniaudio
  • Action-Based Input - Abstract input mapping for keyboard, mouse, and gamepad
  • Fixed-Timestep Game Loop - Deterministic physics at 60 Hz
  • *โ€ฆ

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