Incremental Development for Games (Is Hard) (2008)
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For those who don’t know, the game industry (or at least my chunk of it) is generally about 10 years behind the rest of the software world. We’re still leery of crazy ivory tower concepts like “memory management”, “testing”, and “going home at 5:00 PM”. Where your hip Web 2.0 company is all aflutter about DSLs, duck typing, and continuations, my company is a little more:

Brown: I have just received a telegraph from Jenkins discussing something he calls, “the Ess Tee Ell”.

Watson: Desist your crazy Moon Man talk or I shall be forced to give you a drubbing!

It’s not that…

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