Works very well on my samsung Smartphone! But i dont win 😫😂
I didn’t design the game to be playable on mobile. Must not be a nice experience. Curious to know how did you find the gameplay? Do you have the possibility to try with a mouse or trackpad?
Thanks for posting! Really enjoyed your first video and looking forward to more.
Performance was good for me. Intel Xeon CPU E5-1620 v3 @3.50 40gb ram Radeon RX 480
Failed my first attempt, succeeded at 2 following, did not complete without getting hit. Played some more and had a mixed bag of success and failure. I would not say that I became more skilled at the game as I continued playing, it felt more luck based. I found it challenging for sure– honestly in more of a tedious way than a fulfilling one.
I don’t think it’s an id…
Works very well on my samsung Smartphone! But i dont win 😫😂
I didn’t design the game to be playable on mobile. Must not be a nice experience. Curious to know how did you find the gameplay? Do you have the possibility to try with a mouse or trackpad?
Thanks for posting! Really enjoyed your first video and looking forward to more.
Performance was good for me. Intel Xeon CPU E5-1620 v3 @3.50 40gb ram Radeon RX 480
Failed my first attempt, succeeded at 2 following, did not complete without getting hit. Played some more and had a mixed bag of success and failure. I would not say that I became more skilled at the game as I continued playing, it felt more luck based. I found it challenging for sure– honestly in more of a tedious way than a fulfilling one.
I don’t think it’s an idea problem that makes it challenging/unfulfilling but more of a balance thing. Your player always need to be able to have a way to succeed, and it felt like there were too many times I was sitting between the 3 white ones, waiting for them to move down (slowly) when the pink ones came flying, hitting me before the white ones were out of the way, so there was basically no way out. I think that’s a 2 part problem, the first being the speed disparity between the two attacks, the 2nd being that you introduced 2 new patterns at the same time (new white pattern where they fall straight down, and the pink, fast moving pattern). It might be easier if they were introduced separately.
2 "bugs" or perhaps oversights: the attack star can spawn in the same place many times in a row, so if you sit still you might get 3 or 4 hits in a row. Also, the first white pattern will never hit you if you don’t move. I would expect the middle sword to hit you if standing still. Seems like the vector to the player might be a little off? Not sure.
Overall I still think its a great concept and I would be interested in playing a full release, just needs some fine tuning! Happy to elaborate on anything further!! Glad I found your channel.
Thanks for the feedback! This is very helpful.
Gameplay
This seems way too difficult IMO. The vertical knives spawn too close to the playing area. Makes it difficult to anticipate when they’ll arrive. I defeated the foe after 10 attempts... but by then I was annoyed.
Performance
It ran mostly smoothly, but there were some stutters from time to time (which is kind of serious for this sort of game). It was not so bad, but it is still surprising that such a simple game (graphically and in concept) stutters : (
For comparison, my last HTML5/TypeScript game has a combat system that has some similarities, but runs way smoother (even with shaders, particles, 3d background, and more animations on screen)
My config:
- OS: Ubuntu 24.04.3 LTS x86_64
- CPU: Intel i7-10510U (8) @ 4.900GHz
- GPU: NVIDIA GeForce MX350
- Memory: 16GB RAM
Thanks for the feedback Zizaco!
The game does start slowing down on my T480 (2018 laptop) during the most difficult enemy attack where there’s lots of swords on the screen.
Hardware Information:
- Hardware Model: Lenovo ThinkPad T480
- Memory: 16.0 GiB
- Processor: Intel® Core™ i5-8350U × 8
- Graphics: Intel® UHD Graphics 620 (KBL GT2)
Software Information:
- OS Name: Debian GNU/Linux 13 (trixie)
- GNOME Version: 48
- Windowing System: Wayland
- Kernel Version: Linux 6.12.48+deb13-amd64
Thanks for the feedback!
You’re welcome! Hope you can find it; I’ve found some kaplay performance issues myself so hopefully we can make a change.
Hello, I tried your game and I did experience performance issue, game is basically barely playable on this poor man’s laptop I’m using. My specs:
Processor Intel(R) Celeron(R) N4020 CPU @ 1.10GHz 1.10 GHz Installed RAM 4.00 GB (3.83 GB usable) System type 64-bit operating system, x64-based processor
Thanks for the feedback!