Claude in a Game Theory Tournament
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I’ve been playing around with Claude Code, and I wanted to see what happens when you give it something genuinely open-ended. Not “implement this feature” or “fix this bug” but something that would typically require actual creativity from a human. Something where the agent needs to look at a landscape of existing solutions, find the gaps, and make something new.

The Iterated Prisoner’s Dilemma felt perfect for this. It’s a well-studied problem with decades of research and it allows you to objectively measure how good your strategy is by running a tournament. So I gave Claude Code (Sonnet 4.5) one prompt to look at the Axelrod library’s 200+ IPD strateg…

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