Scaling Reinforcement Learning in Complex Esports

Problem Landscape and Achievement

At first glance the challenge here is deceptively simple: teach an agent to play a game. In practice Dota 2 exposes genuinely hard problems such as long time horizons, partially-observed state, self-play, and the broader domain of esports. One detail that stood out to me is how these characteristics combine — long strategic windows interacting with incomplete information — making straightforward imitation or short-horizon algorithms inadequate. The project’s headline result, reaching superhuman play, therefore feels like a consequential milestone, though it also raises immediate questions about transferability to non-game settings.

Goals and Experimental Framing

The stated…

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