What Is a Manifold?
📐Computational geometry
Flag this post
Pain Points of OCaml
🦀Rust
Flag this post
Lowering in Reverse
🧩Procedural Generation
Flag this post
Explore More, Learn Better: Parallel MLLM Embeddings under Mutual Information Minimization
arxiv.org·1d
📈Vectorization
Flag this post
Bridging Vision, Language, and Mathematics: Pictographic Character Reconstruction with B\'ezier Curves
arxiv.org·1d
📐Computational geometry
Flag this post
CueBench: Advancing Unified Understanding of Context-Aware Video Anomalies in Real-World
arxiv.org·1d
🧩Procedural Generation
Flag this post
Variational Data-Consistent Assimilation
arxiv.org·1d
🧩Procedural Generation
Flag this post
Discriminately Treating Motion Components Evolves Joint Depth and Ego-Motion Learning
arxiv.org·1d
🧩Procedural Generation
Flag this post
Uncrossed Multiflows and Applications to Disjoint Paths
arxiv.org·1d
📐Computational geometry
Flag this post
I Use AI
Flag this post
Fleming-VL: Towards Universal Medical Visual Reasoning with Multimodal LLMs
arxiv.org·1d
🧩Procedural Generation
Flag this post
Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games
arxiv.org·1d
🧩Procedural Generation
Flag this post
Physics-Informed Neural Network Frameworks for the Analysis of Engineering and Biological Dynamical Systems Governed by Ordinary Differential Equations
arxiv.org·1d
🧩Procedural Generation
Flag this post
Efficient Test-Time Retrieval Augmented Generation
arxiv.org·1d
🧩Procedural Generation
Flag this post
Application of predictive machine learning in pen & paper RPG game design
arxiv.org·1d
🧩Procedural Generation
Flag this post
MoSa: Motion Generation with Scalable Autoregressive Modeling
arxiv.org·1d
🧩Procedural Generation
Flag this post
Branched Signature Model
arxiv.org·1d
📐Computational geometry
Flag this post
Loading...Loading more...