Build Games In Java: Sprites, Box2D Physics And Low-Latency Sound (opens in new tab)
A confession before the feature tour: for years I was very much against adding gaming to Codename One. I used to work in the gaming industry (Jane's USAF, among others), so this was never about disinterest or not understanding the domain. The opposite: I knew exactly how much a real gaming stack demands, and I felt that tackling it would dilute our focus on being the best cross-platform app framework. But at the rate we have been building up Codename One lately, it has become a manageable and...
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