“Players hate them, and they won’t even try to look for them until they absolutely have to.” Japanese game developers discuss the pitfalls of tutorials
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“Itchie”, a Japanese programmer and producer who used to work at game companies like Square and SNK, recently took to X to reflect on a fallacy that tripped him up earlier in his career as a developer. The post has since set off a discussion about tutorials in games – especially gamers’ inherent dislike of them.

“Back when I was developing mobile games,” Itchie wrote, “I once noticed a high player dropout rate, and suspecting that players were getting stuck during the tutorial, I decided to add extra explanations. However, after closely examining logs, I realized that players were barely reading the instructions in the first place. The reason for the high dropout wasn’t because people didn’t understand, it was because they were made to wait too long without getting to touch the contro…

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